//==============================================================================
// atlantean villager_anim.txt
// Fixed the heavenlight, hero glow, soul aurora born and soulborn ~WarriorMario
//==============================================================================

import bow_defines_anim.txt

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulborn
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero SoulBorn
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define soulauroraborn
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul AuroraBorn
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
define basket
{
   set hotspot
   {
      version
      {
         Visual Attachments A basket
      }
   }  
}

//==============================================================================
define Seeds
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Sow Seeds
      }
   }  
}

//==============================================================================
define arrow
{
   set hotspot
   {
      version
      {
         Visual Villager Arrow Normal
      }
   }
}

//==============================================================================
define axe
{
   TechLogic Hand Axe/Bow Saw/Carpenters
   set hotspot
   {
      version
      {
         Visual Attachments A Axe Hatchet
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Axe Wood
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Axe DoubleBit
      }
   }
}


//==============================================================================
define weapon
{
   TargetLogic none/wood
   set hotspot
   {
      version
      {
         Visual Attachments A Knife
      }
   }
   set hotspot
   {
      version
      {
         connect hotspot axe hotspot
      }
   }
}

//==============================================================================
define hammer
{
   set hotspot
   {
      version
      {
         Visual Tool Hammer
      }
   }
}

//==============================================================================
define hoe
{
   set hotspot
   {
      version
      {
         Visual tool hoe
      }
   }
}

//==============================================================================
define knife
{
   set hotspot
   {
      version
      {
         Visual tool knife
      }
   }
}

//==============================================================================
define pickaxe
{
   TechLogic PickAxe/Shaft Mine/Quarry
   set hotspot
   {
      version
      {
         Visual Tool Pickaxe Stone
      }
   }
   set hotspot
   {
      version
      {
         Visual Tool Pickaxe MetalBit
      }
   }
   set hotspot
   {
      version
      {
         Visual Tool Pickaxe Miners
      }
   }
}

//==============================================================================
define BloodSpurt
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Blood Spurt
      }
   }
}

//==============================================================================
define rushSFXunit
{
   SetSelector
   {
		TechLogic none/Rush Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle sfx a rush unit
			}
		}		    
   }
}

//==============================================================================
anim GatherChop
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual Villager X maleH_chopA
					ReplaceTexture Villager X Male/Villager X Male Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.76 true   
                  tag SpecificSoundSet 0.76 false GatherChop checkVisible 
//-- end auto generated section
					connect RightHand Axe hotspot
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X maleH_chopA
					ReplaceTexture Villager X Male/Villager X Male Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.76 true   
                  tag SpecificSoundSet 0.76 false GatherChop checkVisible 
//-- end auto generated section
					connect RightHand Axe hotspot
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
		}
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual Villager X femaleH_chopA
					ReplaceTexture Villager X Female/Villager X Female Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.76 true   
                  tag SpecificSoundSet 0.76 false GatherChop checkVisible 
//-- end auto generated section
					connect RightHand Axe hotspot
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X femaleH_chopA
					ReplaceTexture Villager X Female/Villager X Female Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.76 true   
                  tag SpecificSoundSet 0.76 false GatherChop checkVisible 
//-- end auto generated section
					connect RightHand Axe hotspot
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
		}
	}
}


//==============================================================================
anim GatherMine
{
	SetSelector
	{
		VariationLogic
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual Villager X maleh_mineA
					ReplaceTexture Villager X Male/Villager X Male Hero
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
							tag GenericSound 0.76 true   
							tag SpecificSoundSet 0.76 false GatherMine checkVisible 
	//-- end auto generated section
					connect RightHand pickaxe hotspot
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X maleh_mineA
					ReplaceTexture Villager X Male/Villager X Male Hero
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
							tag GenericSound 0.76 true   
							tag SpecificSoundSet 0.76 false GatherMine checkVisible 
	//-- end auto generated section
					connect RightHand pickaxe hotspot
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
		}
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual Villager X femaleH_mineA
					ReplaceTexture Villager X Female/Villager X Female Hero
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
							tag GenericSound 0.76 true   
							tag SpecificSoundSet 0.76 false GatherMine checkVisible 
	//-- end auto generated section
					connect RightHand pickaxe hotspot
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X femaleH_mineA
					ReplaceTexture Villager X Female/Villager X Female Hero
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
							tag GenericSound 0.76 true   
							tag SpecificSoundSet 0.76 false GatherMine checkVisible 
	//-- end auto generated section
					connect RightHand pickaxe hotspot
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
		}
	}
}


//==============================================================================
anim Attack
{
   SetSelector
   {
		TargetLogic none/wood
		Setselector
		{
			VariationLogic
			SetSelector
			{
				ContainLogic
				set hotspot
				{
					version
					{
						Visual Villager X maleH_handattackA
						ReplaceTexture Villager X Male/Villager X Male Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
						connect RightHand weapon hotspot
						Connect FRONTABDOMEN heroglow hotspot
						Connect Face heroglow hotspot
						connect hotspot rushSFXunit hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Villager X maleH_handattackA
						ReplaceTexture Villager X Male/Villager X Male Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
						connect RightHand weapon hotspot
						Connect FRONTABDOMEN heroglow hotspot
						Connect Face heroglow hotspot
						connect hotspot rushSFXunit hotspot
					}
				}
			}
			SetSelector
			{
				ContainLogic
				set hotspot
				{
					version
					{
						Visual Villager X femaleH_handattackA
						ReplaceTexture Villager X Female/Villager X Female Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
						connect RightHand weapon hotspot
						Connect FRONTABDOMEN heroglow hotspot
						Connect Face heroglow hotspot
						connect hotspot rushSFXunit hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Villager X femaleH_handattackA
						ReplaceTexture Villager X Female/Villager X Female Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
						connect RightHand weapon hotspot
						Connect FRONTABDOMEN heroglow hotspot
						Connect Face heroglow hotspot
						connect hotspot rushSFXunit hotspot
					}
				}
			}
		}
		Setselector
		{
			VariationLogic
			SetSelector
			{
				ContainLogic
				set hotspot
				{
					version
					{
						Visual Villager X maleH_chopdownA
						ReplaceTexture Villager X Male/Villager X Male Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.70 false GatherChop checkVisible 
//-- end auto generated section
						connect RightHand Axe hotspot
						Connect FRONTABDOMEN heroglow hotspot
						Connect Face heroglow hotspot
						connect hotspot rushSFXunit hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Villager X maleH_chopdownA
						ReplaceTexture Villager X Male/Villager X Male Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.70 false GatherChop checkVisible 
//-- end auto generated section
						connect RightHand Axe hotspot
						Connect FRONTABDOMEN heroglow hotspot
						Connect Face heroglow hotspot
						connect hotspot rushSFXunit hotspot
					}
				}
			}
			SetSelector
			{
				ContainLogic
				set hotspot
				{
					version
					{
						Visual Villager X femaleH_chopdownA
						ReplaceTexture Villager X Female/Villager X Female Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.70 false GatherChop checkVisible 
//-- end auto generated section
						connect RightHand Axe hotspot
						Connect FRONTABDOMEN heroglow hotspot
						Connect Face heroglow hotspot
						connect hotspot rushSFXunit hotspot
						
					}
				}
				set hotspot
				{
					version
					{
						Visual Villager X femaleH_chopdownA
						ReplaceTexture Villager X Female/Villager X Female Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.70 false GatherChop checkVisible 
//-- end auto generated section
						connect RightHand Axe hotspot
						Connect FRONTABDOMEN heroglow hotspot
						Connect Face heroglow hotspot
						connect hotspot rushSFXunit hotspot
						
					}
				}
			}
		}
   }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual Villager X maleH_rangedattackA
					ReplaceTexture Villager X Male/Villager X Male Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.67 false Arrow checkVisible 
//-- end auto generated section
						connect LeftHand bow hotspot
						Connect FRONTABDOMEN heroglow hotspot
						Connect Face heroglow hotspot
						connect hotspot rushSFXunit hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X maleH_rangedattackA
					ReplaceTexture Villager X Male/Villager X Male Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.67 false Arrow checkVisible 
//-- end auto generated section
						connect LeftHand bow hotspot
						Connect FRONTABDOMEN heroglow hotspot
						Connect Face heroglow hotspot
						connect hotspot rushSFXunit hotspot
				}
			}
		}
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual Villager X femaleH_rangedattackA
					ReplaceTexture Villager X Female/Villager X Female Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.67 false Arrow checkVisible 
//-- end auto generated section
						connect LeftHand bow hotspot
						Connect FRONTABDOMEN heroglow hotspot
						Connect Face heroglow hotspot
						connect hotspot rushSFXunit hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X femaleH_rangedattackA
					ReplaceTexture Villager X Female/Villager X Female Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.67 false Arrow checkVisible 
//-- end auto generated section
						connect LeftHand bow hotspot
						Connect FRONTABDOMEN heroglow hotspot
						Connect Face heroglow hotspot
						connect hotspot rushSFXunit hotspot
				}
			}
		}
   }
}


//==============================================================================
anim Death
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager X male_deathA
					ReplaceTexture Villager X Male/Villager X Male Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.63 false HeavyFall checkVisible 
                  tag SpecificSoundSet 0.00 false CaravanDeath checkVisible 
//-- end auto generated section
					connect ATTACHPOINT soul hotspot
					connect ATTACHPOINT soulaurora hotspot
					connect ATTACHPOINT heavenlight hotspot
					connect ATTACHPOINT soulbirth hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager X Female_deathA
					ReplaceTexture Villager X Female/Villager X Female Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.00 false CaravanDeath checkVisible 
                  tag SpecificSoundSet 0.71 false HeavyFall checkVisible 
//-- end auto generated section
					connect ATTACHPOINT soul hotspot
					connect ATTACHPOINT soulaurora hotspot
					connect ATTACHPOINT heavenlight hotspot
					connect ATTACHPOINT soulbirth hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
   }
}


//==============================================================================
anim Idle
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual Villager X maleH_idleA
					ReplaceTexture Villager X Male/Villager X Male Hero
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X maleH_carryidle
					ReplaceTexture Villager X Male/Villager X Male Hero
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
		}
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual Villager X FemaleH_carryidle
					ReplaceTexture Villager X Female/Villager X Female Hero
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X FemaleH_carryidle
					ReplaceTexture Villager X Female/Villager X Female Hero
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
		}
   }
}


//==============================================================================
anim Bored
{
	SetSelector
	{
		VariationLogic
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual Villager X maleH_boredA
					ReplaceTexture Villager X Male/Villager X Male Hero
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X maleH_boredA
					ReplaceTexture Villager X Male/Villager X Male Hero
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
		}
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual Villager X femaleH_carrybored
					ReplaceTexture Villager X Female/Villager X Female Hero
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X femaleH_carrybored
					ReplaceTexture Villager X Female/Villager X Female Hero
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
		}
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
		ContainLogic
			set hotspot
			{
				version
				{
					Visual Villager X MaleH_walkA
					ReplaceTexture Villager X Male/Villager X Male Hero
                  tag FootstepLeft 0.80 true
                  tag FootstepRight 0.30 true
                  tag SpecificSoundSet 0.30 false HorseHoof2 checkVisible
                  tag SpecificSoundSet 0.80 false HorseHoof3 checkVisible
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X MaleH_Carry
					ReplaceTexture Villager X Male/Villager X Male Hero
                  tag FootstepLeft 0.80 true
                  tag FootstepRight 0.30 true
                  tag SpecificSoundSet 0.30 false HorseHoof2 checkVisible
                  tag SpecificSoundSet 0.80 false HorseHoof3 checkVisible
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
		}
		SetSelector
		{
		ContainLogic
			set hotspot
			{
				version
				{
					Visual Villager X femaleH_walkA
					ReplaceTexture Villager X Female/Villager X Female Hero
                  tag FootstepLeft 0.80 true
                  tag FootstepRight 0.30 true
                  tag SpecificSoundSet 0.30 false HorseHoof2 checkVisible
                  tag SpecificSoundSet 0.80 false HorseHoof3 checkVisible
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X femaleH_carry
					ReplaceTexture Villager X Female/Villager X Female Hero
                  tag FootstepLeft 0.80 true
                  tag FootstepRight 0.30 true
                  tag SpecificSoundSet 0.30 false HorseHoof2 checkVisible
                  tag SpecificSoundSet 0.80 false HorseHoof3 checkVisible
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
		}
   }
}


//==============================================================================
anim Build
{
   SetSelector
   {
		VariationLogic
      SetSelector
      {
         TargetLogic none/farm
         SetSelector
         {
				ContainLogic
				set hotspot
				{
					version
					{
						Visual Villager X maleH_buildA
						ReplaceTexture Villager X Male/Villager X Male Hero
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
							tag GenericSound 0.92 true   
							tag SpecificSoundSet 0.51 false Build checkVisible 
							tag SpecificSoundSet 0.00 false Build checkVisible 
	//-- end auto generated section
						connect RightHand hammer hotspot
						Connect FRONTABDOMEN heroglow hotspot
						Connect Face heroglow hotspot
						connect hotspot rushSFXunit hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Villager X maleH_buildA
						ReplaceTexture Villager X Male/Villager X Male Hero
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
							tag GenericSound 0.92 true   
							tag SpecificSoundSet 0.51 false Build checkVisible 
							tag SpecificSoundSet 0.00 false Build checkVisible 
	//-- end auto generated section
						connect RightHand hammer hotspot
						Connect FRONTABDOMEN heroglow hotspot
						Connect Face heroglow hotspot
						connect hotspot rushSFXunit hotspot
					}
				}
			}
			SetSelector
			{
			ContainLogic
				set hotspot
				{
					version
					{
						Visual Villager X maleH_sowA
						ReplaceTexture Villager X Male/Villager X Male Hero
						connect LeftHand basket hotspot
						connect RightHand seeds hotspot
						Connect FRONTABDOMEN heroglow hotspot
						Connect Face heroglow hotspot
						connect hotspot rushSFXunit hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Villager X maleH_sowA
						ReplaceTexture Villager X Male/Villager X Male Hero
						connect LeftHand basket hotspot
						connect RightHand seeds hotspot
						Connect FRONTABDOMEN heroglow hotspot
						Connect Face heroglow hotspot
						connect hotspot rushSFXunit hotspot
					}
				}
			}
		}
      SetSelector
      {
         TargetLogic none/farm
         SetSelector
         {
			ContainLogic
				set hotspot
				{
					version
					{
						Visual Villager X femaleH_buildA
						ReplaceTexture Villager X Female/Villager X Female Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag GenericSound 0.92 true   
							tag SpecificSoundSet 0.00 false Build checkVisible 
							tag SpecificSoundSet 0.51 false Build checkVisible 
//-- end auto generated section
						connect RightHand hammer hotspot
						Connect FRONTABDOMEN heroglow hotspot
						Connect Face heroglow hotspot
						connect hotspot rushSFXunit hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Villager X femaleH_buildA
						ReplaceTexture Villager X Female/Villager X Female Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag GenericSound 0.92 true   
							tag SpecificSoundSet 0.00 false Build checkVisible 
							tag SpecificSoundSet 0.51 false Build checkVisible 
//-- end auto generated section
						connect RightHand hammer hotspot
						Connect FRONTABDOMEN heroglow hotspot
						Connect Face heroglow hotspot
						connect hotspot rushSFXunit hotspot
					}
				}
			}
         SetSelector
         {
			ContainLogic
				Set hotspot
				{
					version
					{
						Visual Villager X femaleH_sowA
						ReplaceTexture Villager X Female/Villager X Female Hero
						connect LeftHand basket hotspot
						connect RightHand seeds hotspot
						Connect FRONTABDOMEN heroglow hotspot
						Connect Face heroglow hotspot
						connect hotspot rushSFXunit hotspot
					}
				}
				Set hotspot
				{
					version
					{
						Visual Villager X femaleH_sowA
						ReplaceTexture Villager X Female/Villager X Female Hero
						connect LeftHand basket hotspot
						connect RightHand seeds hotspot
						Connect FRONTABDOMEN heroglow hotspot
						Connect Face heroglow hotspot
						connect hotspot rushSFXunit hotspot
					}
				}
			}
      }
   }
}


//==============================================================================
anim GatherFarm
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual Villager X maleH_farmA
					ReplaceTexture Villager X Male/Villager X Male Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.56 false GatherFarm checkVisible 
//-- end auto generated section
					connect RightHand hoe hotspot
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X maleH_farmA
					ReplaceTexture Villager X Male/Villager X Male Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.56 false GatherFarm checkVisible 
//-- end auto generated section
					connect RightHand hoe hotspot
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
		}
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual Villager X femaleH_farmA
					ReplaceTexture Villager X Female/Villager X Female Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.58 false GatherFarm checkVisible 
//-- end auto generated section
					connect RightHand hoe hotspot
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X femaleH_farmA
					ReplaceTexture Villager X Female/Villager X Female Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.58 false GatherFarm checkVisible 
//-- end auto generated section
					connect RightHand hoe hotspot
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
		}
   }
}

//==============================================================================
anim Gatherbush
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual Villager X maleH_harvestA
					ReplaceTexture Villager X Male/Villager X Male Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.50 false Forage checkVisible 
//-- end auto generated section
					connect LeftHand basket hotspot
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X maleH_harvestA
					ReplaceTexture Villager X Male/Villager X Male Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.50 false Forage checkVisible 
//-- end auto generated section
					connect LeftHand basket hotspot
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
		}
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual Villager X femaleH_harvestA
					ReplaceTexture Villager X Female/Villager X Female Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.52 false Forage checkVisible 
//-- end auto generated section
					connect LeftHand basket hotspot
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X femaleH_harvestA
					ReplaceTexture Villager X Female/Villager X Female Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.52 false Forage checkVisible 
//-- end auto generated section
					connect LeftHand basket hotspot
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
		}
   }
}

//==============================================================================
anim GatherHunt
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual Villager X maleH_sliceA
					ReplaceTexture Villager X Male/Villager X Male Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true
                  tag GenericSound 0.58 true
                  tag SpecificSoundSet 0.68 false GatherFlay checkVisible
//-- end auto generated section
					connect RightHand knife hotspot
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X maleH_sliceA
					ReplaceTexture Villager X Male/Villager X Male Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.68 false GatherFlay checkVisible
//-- end auto generated section
					connect RightHand knife hotspot
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
		}
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual Villager X femaleH_sliceA
					ReplaceTexture Villager X Female/Villager X Female Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.83 false GatherFlay checkVisible 
//-- end auto generated section
					connect RightHand knife hotspot
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X femaleH_sliceA
					ReplaceTexture Villager X Female/Villager X Female Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.83 false GatherFlay checkVisible 
//-- end auto generated section
					connect RightHand knife hotspot
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
		}
   }
}

//==============================================================================
anim flail
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual Villager X maleH_flailA
					tag SpecificSoundSet 0.24 false MaleFlail checkVisible
					ReplaceTexture Villager X Male/Villager X Male Hero
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X maleH_flailA
					tag SpecificSoundSet 0.27 false MaleFlail checkVisible					
					ReplaceTexture Villager X Male/Villager X Male Hero
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
				}
			}
		}
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual Villager X femaleH_flailA
					tag SpecificSoundSet 0.21 false FemaleFlail checkVisible 
					ReplaceTexture Villager X Female/Villager X Female Hero
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X femaleH_flailA
					tag SpecificSoundSet 0.16 false FemaleFlail checkVisible
					ReplaceTexture Villager X Female/Villager X Female Hero
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
				}
			}
		}
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager X maleH_birthA
					ReplaceTexture Villager X Male/Villager X Male Hero
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					Connect ATTACHPOINT heavenlight hotspot
					Connect ATTACHPOINT soulborn hotspot
					Connect ATTACHPOINT soulauroraborn hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager X FemaleH_birthA
					ReplaceTexture Villager X Female/Villager X Female Hero
					Connect FRONTABDOMEN heroglow hotspot
					Connect Face heroglow hotspot
					Connect ATTACHPOINT heavenlight hotspot
					Connect ATTACHPOINT soulborn hotspot
					Connect ATTACHPOINT soulauroraborn hotspot
					connect hotspot rushSFXunit hotspot
				}
			}
		}
   }
}